Publisher: Artifex Mundi
What I Paid: $2.19
Verdict: Not Shovelware.
What I Say:
This is a surprisingly violent Artifex Mundi Hidden Object game. It departs little from the typical formula for these games, but several puzzles involve guns and violence, which I am not accustomed to seeing in these sorts of games.
The Nazis are trying to get their hands on an artifact known as the Spear of Destiny which will turn the tide of World War II in their favour. You are assigned to stop them.
What They Say:
The year is 1942, and the Europe is in flames. In the midst of the grim war, an mystical artifact known as the Spear of Destiny has been discovered, and it’s believed to have the power to change the destiny of the war.
To complete her mysterious mission, Agent Walker will have to cross the grim battlegrounds of France while facing death, destruction, and hidden puzzles every step of the way. But with so much at stake, there’s no turning back.
Time is of the essence. If the enemies of the Alliance get their hands on the artifact, they would have the power to bring about the end of the world as we know it. Will Agent Walker succeed, or is mankind already doomed?
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